![]() This reduces the amount of time a player has to react and minimizes their chance of making a good play. On the flip of that, there’s the high risk, high reward approach of getting up close and personal with other players. This strategy is to see the ball coming and respond in a way that allows the player to determine the best action in order to force the opponent to fail. The gameplay features a baseline player who will hang back and defend their area. This simplicity and marginal variety can make the game feel like a tennis match, with different tactics being employed by different players depending on the situation. As you come up against different opponents, USBB offers some variety by changing the shape of the defensive barriers which prevents players from coming up with a ‘one tactic wins all’ strategy. Players face off on opposing sides of the screen and smash a baseball at one another in an effort to break down defensive barriers and destroy the crystal set inside. The gameplay in USBB is slightly more engaging, even if it is short lived. Not only is this tiring on the eyes, but ends up drawing no emotion from the player, which is important for replayability. This is because the retro-style artistic theme overall feels overdone and uninspired, especially taking into account the number of stereotypes used. As a gamer who is a fan of this type of approach, I surprisingly found it dull and repetitive after playing a few rounds. Set among this is the somewhat retro, pixelated art style. USBB‘s color scheme is a splattering of saturation, mainly consisting of purple and black. This is because these characters are slotted into the standard serotype formula such as ‘computer geek’ with big glasses and/or with a book in hand, ‘Italian American’ with slicked-back hair… you get the gist. Under closer inspection, you realize the game’s characters fall more under mundane and fruitless rather than brilliant and distinct. Close up, the colors, the characters, and the backdrops are bright and interesting. When beginning the game, players are immediately struck by USBB‘s art style, which is inexplicably eye-catching. ![]() It is far from it in fact, but USBB‘s main downfall is that the game does very little to command your attention and does even less to keep you coming back for more. Unfortunately, I also find that I “don’t give a damn” about it either. It’s certainly about people playing with a baseball and a baseball bat (although, they aren’t playing Baseball) and you certainly do destroy stuff. To be honest, this is exactly the best way to describe it. Developers Mojiken Studio and publishers Toge Productions describe Ultra Space Battle Brawl (USBB) as “an arcade multiplayer dueling game about people playing baseball in space and destroy stuffs… and don’t give a damn”.
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